Work

Motel Giant

Wink joins the ranks of the superlative and well-named Motel Giant—a hive-city/dungeon/inception theme park that quadruples as a service establishment. At the lowest step of the ladder, she'll discover that the motel is much more than it looks (which is already a lot, cf. hive-city/dungeon/etc.).

I've started working on this a few years back, a quite pleasant studio in Brussels is currently pondering on it (with the mighty power of the national TV channel behind). We'll see if it gets somewhere.

Elevator pitch

Wink just got accidentally hired by the most prestigious (more or less) guesthouse in the universe: Motel Giant. She wasn’t really looking for a job—but since she finds the idea of helping others vaguely entertaining, she jumped on the opportunity. Alas, there are three things that might throw a wrench (or potentially a building-sized vacuum cleaner) in her improvised adventure in the wonderful world of the service industry, XXXXXL edition.

First: The guests. There’s about a million people at the motel, and they’re constantly using the room service without a care in the world. They need anything at any time: a pancake-folk delivery, a golem-assisted shoe-shining, a 45-hours long eyebrow massage... It never ever ends.

Second: Her team. While there’s a generous serving of terribly qualified employees ceaselessly parkouring the treacherous hallways of the motel, Wink’s teammates definitely don’t belong to that prestigious portion. Bundle, her responsibility-adverse manager, Plank, her nigh-narcoleptic colleague, and Bern, her very own chaotic neutral intern (who might be a robot cleaning appliance from the distant past.

Third: Motel Giant gives the very distinct vibe of being built inside an ancient dungeon, with its uselessly antagonistic flora and fauna–filled with ancient artifacts, irradiated with funky properties. It attracts quite the unique clientele.

Though, powered by her near-infinite determination, Wink is ready to take on her new work life.

But, is she really there by accident… Or is there a bigger adventure hiding underneath it all?

While this is being possibly made (well, I've been at it for the past five years or so—though it's a very on and off process)—enjoy theses bits of animatic.

WINK chases the CLOCK through a hallway.

WINK chases the CLOCK through a hallway.

They go over a bridge, across a canyon of buildings filled with rich MOTEL life.

They go over a bridge, across a canyon of buildings filled with rich MOTEL life.

They arrive in a market-hallway. There are both full-time motellians and tourists wandering around.

They arrive in a market-hallway. There are both full-time motellians and tourists wandering around.

They run past a food stall. WINK; rage-fuelled, grabs a lethal spork to turn off the CLOCK once and for good.

They run past a food stall. WINK; rage-fuelled, grabs a lethal spork to turn off the CLOCK once and for good.

An accurate shot—but the CLOCK is faster.

An accurate shot—but the CLOCK is faster.

A guest becomes an unfortunate casualty of the CLOCK situation.

A guest becomes an unfortunate casualty of the CLOCK situation.

Daniel Abensour © 2025 (it looks professional with a copyright thingie)

Daniel Abensour © 2025 (it looks professional with a copyright thingie)

Daniel Abensour © 2025 (it looks professional with a copyright thingie)